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  • Work Teaching Of Garment Cutting Section

    Garment cutting section is the almost of import department inwards garment industries. In this department fabrics are cutting according to the marking dimension. There are 2 types of cloth cutting method. One is manual as well as approximately other i is computerized. Cut fabrics are sorted according to the sizes as well as and thence numbered. Numbering is done to avoid shade variation of the fabrics. So, during numbering extra tending must survive taken. Bond knife is used to cutting smaller business office of garments. Straight knife is to a greater extent than ofttimes than non used inwards garment industries, past times direct knife long parts as well as fold share of garments tin survive cut. As the garment cutting department plays an of import role, the workers as well as engineers should keep approximately locomote instructions for amend output. Work instructions: Before convey the cloth inwards cutting department the cloth is matched amongst approved cloth past times the buyer (Generally GSM as well as Shade variation is measured). Advertiser If the color, shrinkage, spirality, cloth dia, width, GSM is matched 100% as well as thence the cloth is received inwards storage. Then the cloth is inspected past times iv betoken organization as well as the defects are recorded. OK cloth should survive kept inwards repose at 24-72 hour. Then the cloth is set inwards the tabular array rattling carefully without looseness or tension free. Fabric lay tiptop must survive inwards the make of 2.5 – iii inch as well as the length is betwixt vii yds. The dark as well as white cloth cannot survive set inwards on the table. Before cutting the cloth the marking as well as designing must survive checked. In designing length, chest, waist, bottom, sleeve length, sleeve opened upwards as well as its manner must survive checked as well as the operator must article of apparel the metallic paw gloves. After cutting, the cutting panel must survive bundled as well as for checking, it should survive taken to the character table. 100% tape must survive collected.

  • Marker Planning Inwards Garment Manufacture

    Introduction: Marker is a long sparse newspaper which contains all necessary pattern pieces for different sizes for a detail manner of garments. It is planned inwards such a agency that textile wastage would live least. By making a mark it is possible to attain to a greater extent than exercise goodness past times producing a garment amongst reduced wastage. Normally the width of a mark is kept according to the cutable width of the textile together with the length of a mark usually depends on the release together with sizes of pattern placed on a marker. The length too depends on- Number of garments to live produced from a spread lay Length of cutting tabular array Production planning etc. For marker making, white newspaper or newsprint newspaper is used. At showtime all large patterns are placed on the marker. After that modest sized patterns are placed inwards betwixt the gaps of large patterns. In this agency higher mark efficiency tin live achieved. To create a mark amongst improve efficiency, a rattling efficient maker is required. Fig: Marker planningObjectives of this study: To utilization the to the lowest degree amount of textile to create a garment together with brand manufacture profitable every time. To cutting huge amount of textile inwards brusk time. To calculate the consumption for a detail style. To cutting large amount of textile using less people. To cutting the textile amongst perfection according to the measurement. To brand a perfect production plan. Points should live considered earlier mark planning: Fabric width must live higher than the mark width Fabric length must live higher than the mark length When the pattern pieces are set downwards on the layer of fabric, the grain employment should live parallel to the employment of the warp inwards a woven textile together with wales inwards a knit fabric. Where pattern pieces are set across the layer, the grain employment is kept parallel to weft/course. All the pattern pieces of a garment should live along the same management when set downwards on an asymmetric fabric. Length of cutting tabular array should live considered. For efficient mark planning, it is required to ensure the next things: One should easily run into the total length. To know virtually the appropriate width of the fabric. The mark starts amongst the large pattern pieces. Then fits the smaller pieces inwards the gap of the larger pieces. Thus the textile wastage is minimized together with efficiency is increased. (It is the mutual technique) After that the patterns are shuffled inwards diverse directions to trim down the mark length. It too helps to increment mark efficiency. Requirements of mark planning: Marker planning is to a greater extent than of a creative, intuitive together with conceptualizing procedure rather than a technical 1 together with in that location is no lastly final result for a mark planning. The primary utilization is to create a shortest mark past times considering all the practical together with technical constraints. The constraints inwards making a shortest mark are related to Fabric characteristics together with the blueprint requirement inwards the finished garment Cutting character Production planning Fabric feature together with the blueprint requirement inwards finished garment: 1. Alignment of patterns amongst honour to textile grain – All the patterns inwards the mark excogitation should live kept such that the grain employment inwards the pattern should live parallel to the textile selvedge for improve hanging together with draping of garments. 2. Fabric symmetry together with asymmetry – If the confront together with dorsum side of the fabrics cause got a like appearance, thence they are called ‘two-way’ or ‘symmetrical’ fabrics together with it does non warrant whatever exceptional requirement spell mark planning. The asymmetric textile where the confront together with dorsum are different needs some attending during mark planning. Examples of asymmetric fabrics are those having a nap or pile. More complicated fabrics are ‘one way’ or ‘asymmetrical’. These kinds of fabrics cause got a surface pile or a impress blueprint that has a recognizable object which tin alone live used 1 way. 3. Design requirements inwards lastly garment – Design aspects of lastly garments too cause got to live considered spell mark planning to overstep away a improve visual appearance of the finished garment. For instance, if a vertical stripe inwards a garment does non exhibit a consummate replica of a repeat on the correct together with left panels of garment it looks awkward. Methods of Marker Planning: Marker tin live made either inwards i) Manual method or inwards ii) Computerized method. In our clothe lab nosotros performed amongst manual methods. Manual mark planning: It is the conventional mark planning method together with is nonetheless used past times the garment industries where they brand unmarried garment markers. The mark planner plant easily past times moving to a greater extent than or less the full-size patterns until an acceptable mark excogitation is obtained. Multiple copies of the mark are usually required, which tin live done past times reproducing the master copy mark amongst a arrive at of duplicating methods. In this method, all patterns are inwards total dimension according to measure measurement. Hard patterns are placed on newspaper or on textile together with thence all patterns are marked past times turning different management to minimize the textile usage. The tables, on which the markers are placed, are arranged inwards such a agency thence that they exercise no tilt. Efficiency of a marker: Marker efficiency refers to textile utilization together with is defined equally the percent of the total textile that is genuinely utilized inwards garment components. It depends on how closely the patterns are arranged inwards the marker; that is, length of marker. The mark efficiency is defined past times the formula equally given below: Area of patterns inwards the mark excogitation Marker Efficiency (%) = ------------------------------------------------------------ Total expanse of the mark The influencing factors for the mark efficiency are characteristics of fabric, profile/shape of the pattern pieces together with grain requirements. Conclusion: In this experiment efficient mark planning is done without whatever experimental error. Using the to the lowest degree amount of textile to create a garment together with brand Industry profitable every fourth dimension nosotros cause got to know the mark planning . For this experiment was done rattling carefully .

  • What is a Fashion Techpack use for?

    A tech pack is an informative sheet that designers create to communicate with a manufacturer all the necessary components needed to construct a product. Typically designers will include measurements, materials, colors, trim, hardware, grading, labels, tags, etc. Any crucial aspect of your design needs to be described in your tech pack. The more detailed a tech pack is, the less room there is for error. Tech packs are a crucial part of the fashion industry. They are the ‘blueprints’ for your garment or accessory that are needed to bring your product from concept to creation. Creating tech packs is a necessary part of a fashion designer or technical designer’s job and is usually a skill that is requested when you are looking for a job in the industry. Tech packs are used to communicate your designs effectively to the factories to make your design into a ‘1st sample’ (basically the 1st prototype of your garment). Fashion tech packs outline every element of the garment including the fabric, stitching, hardware, measurements, and more. What is a Fashion Tech Pack? Simply put, a Fashion Tech Pack or Spec pack, is an information package that, in the first instance, is sent out to factories to acquire pricing for making your samples. Once you have selected your factory they will use the pack as a blueprint for your sample production, as it contains all the necessary components required to manufacture it. With this essential tool to hand, and after your samples have been approved, you could move your production to any factory anywhere you want. Features of a Tech Pack You could use your Fashion Tech Pack as a resource document for purchasing materials and trims, and in future years you could refer to it and revisit a vintage design. It also puts you in a position of financial security. If the factory chooses to ignore any of the information in the pack, and do their own thing, they will be at fault. If this should occur, you will be in a stronger position to ask for your money back or to seek legal aid. The Fashion Tech Pack is the key to realizing your vision. As you produce your products, you might consult with a machinist and pattern maker, and at times a technical designer. The information included in the Fashion Tech Pack will change and develop the following fit meetings and product development. Your Tech Pack notes will help the factory to produce accurate, well-fitted garments. As the designer, you produce the Fashion Tech Pack – the more detail within means there is less room for error and inefficiency. It is completely under your control. You could think of it as your Product Bible. Let’s take a look at what’s inside. What will you need to create a Tech Pack? Technical drawings: A clean line drawing of the garment with a front and back view. Reference materials: Magazine images referencing finishes and details that you would like on your products. Samples of special finishes and techniques Packaging information: How are the products to be packaged, i.e. in cellophane bags or boxes? A Pattern: A professional pattern of the garment with all relevant information included on it. The factory sometimes offers a pattern-making service, or you will have to source a pattern cutter. Sample Measurement Spec Sheet: This document is given to the factory if the pattern is to be made by them. Some factories will only use patterns made in-house. It must include the following: SKETCH: front and backline drawing with the measurement details for the garment. Drawn by hand or computer. MEASUREMENT CHART: This will contain the various size measurements of the required item. Comments: Notes taken while reviewing a sample for approval. These should be included in the Fashion Tech Pack. Remember to include the dates. This way you can easily track changes that you have made and can share them with the factory. Specification Sheet (commonly known as Spec): This is given to the factory when a sample is required or an order needs to be placed. It must be reissued whenever amendments are made to the garment. It must include the following: SKETCH: front and backline drawing with the measurement details for the garment. Drawn by hand or computer. MATERIAL DETAILS: Swatches, product code, fiber content, and supplier details. MEASUREMENT CHART: This will contain the various size measurements of the required item. It will be used to check that the measurements are correct on the finished garment. PRINT INSTRUCTIONS: Information regarding the type of print on the product and its placement. EMBROIDERY INSTRUCTIONS: Pertaining to the type of embroidery, its size, and placement. STITCH INSTRUCTIONS: In reference to stitch type, thread to be used, and stitch length. CARE INSTRUCTIONS: In reference to washing finishes for items such as denim garments. ACCESSORIES INSTRUCTIONS: Trim details – Fastenings required with product codes, fiber content, and supplier details. LABEL INSTRUCTIONS: Placement details for brand logo labels and care labels. COMMENTS SECTION: Used by the factory to make a note of anything related to product construction. Denotes items that are very important when preparing a garment Tech Pack What are the benefits of Spec Sheet? There are many benefits of a Spec Sheet, and in my experience, it pays to do this properly. Helps factories to save time in selecting/contacting suppliers of fabrics and trims. Enables the costing process to be more efficient. Can be used to create a pattern if made in the factory. To provide PoMs (points of measure) to be used to check measurements against the finished garment. Prevents mistakes from being made in the sampling process. So, is the Fashion Tech Pack absolutely essential for successful communication and fashion design? Yes. Yes. YES!!! You’ll have credibility with manufacturers, and have a clear overview of what you’re creating and how it’s developing. There are far too many variables for you to keep track of. Remember, all of this information is needed for EACH product that you create. It’s obvious that you’ll need to work carefully and methodically to put it all together in a style that works for you, and you may even need to call in a few favors. The resources below will guide you in your efforts. If you’re confused between a Fashion Tech pack and Specification sheet then just know that Spec sheet forms a part of Tech Pack. For a better understanding, read here. Tech Pack Resources The manufacturing side of the fashion industry can be a minefield to a novice designer. With so much information required in a Fashion Tech Pack, it’s probably a good idea to make tech your friend and embrace it wholeheartedly. Cashflow ​Some factories ask for deposits before commencing the project. Keep on top of things by using Paypal. Compiling a Technical Package (otherwise known as a Fashion Tech Pack or SPEC Pack) for your design idea(s) will be the key to unlocking the door to that mysterious fashion world you want to enter. Without one, and as someone with no experience or knowledge of the industry, factories will not deal with you and you will face many problems. For instance, you could assume that the factory can read your mind and understands your brand, vision, or style. That they can look at your drawings and listen to your descriptions and choose the correct sewing thread color, decide on the number of stitches used per inch, figure out pocket placement, and source your materials. That they can figure out the cost of your samples. But it doesn’t work like this. In reality, you will need to make all of the decisions related to how you would like your garment to look. Without this information, you’re likely to receive ill-fitting, badly made garments, and have to pay again to have them remade.

  • Pattern (sewing)

    In sewing and fashion design, a pattern is a template from which the parts of a garment are traced onto fabric before being cut out and assembled. Patterns are usually made of paper and are sometimes made of sturdier materials like paperboard or cardboard if they need to be more robust to withstand repeated use. The process of making or cutting patterns is sometimes condensed to the one-word Patternmaking, but it can also be written pattern(-)making or pattern cutting. A sloper pattern (home sewing) or block pattern (industrial production) is a custom-fitted, basic pattern from which patterns for many different styles can be developed. The process of changing the size of a finished pattern is called grading. Several companies, like Butterick and Simplicity, specialize in selling pre-graded patterns directly to consumers who will sew the patterns at home. Commercial clothing manufacturers make their own patterns in-house as part of their design and production process, usually employing at least one specialized patternmaker. In bespoke clothing, slopers and patterns must be developed for each client, while for commercial production, patterns will be made to fit several standard body sizes. Pattern making A patternmaker typically employs one of two methods to create a pattern. The flat-pattern method is where the entire pattern is drafted on a flat surface from measurements, using rulers, curves, and straight-edges. A pattern maker would also use various tools such as a notcher, drill, and awl to mark the pattern. Usually, flat patterning begins with the creation of a sloper or block pattern, a simple, fitted garment made to the wearer's measurements. For women, this will usually be a jewel-neck bodice and narrow skirt, and for men an upper sloper and a pants sloper. The final sloper pattern is usually made of cardboard or paperboard, without seam allowances or style details (thicker paper or cardboard allows repeated tracing and pattern development from the original sloper). Once the shape of the sloper has been refined by making a series of mock-up garments called toiles (UK) or muslins (US), the final sloper can be used in turn to create patterns for many styles of garments with varying necklines, sleeves, dart placements, and so on. The flat pattern drafting method is the most commonly used method in menswear; menswear rarely involves draping. You can learn pattern drafting on many fashion design courses either on a short further education course or as part of a Fashion degree at a university. The draping method involves creating a muslin mock-up pattern by pinning fabric directly on a form, then transferring the muslin outline and markings onto a paper pattern or using the muslin as the pattern itself. Designers drafting an evening gown or a sculpted dress that uses a lot of fabric typically cut on the bias will use the draping technique, as it is very difficult to produce with a flat pattern. Pattern digitizing After a paper/fabric pattern is completed, very often pattern-makers digitize their patterns for archiving and vendor communication purposes. The previous standard for digitizing was the digitizing tablet. Nowadays, automatic options such as scanner and camera systems are available. Fitting patterns Mass market patterns are made standardized, while human bodies vary, so store-bought patterns only fit a small proportion of people well, and an experienced sewist can adjust standard patterns to better fit any body shape. So, a sewist may choose a standard size (usually from the wearer's bust measurement) that has been pre-graded on a purchased pattern. They may decide to tailor or adjust a pattern to improve the fit or style for the garment wearer, using french curves, hip curves, and cutting or folding on straight edges. There are alternate methods, either directly on flat pattern pieces from measurements, using a pre-draped personalized sloper or using draping methods on a dress form with inexpensive fabrics like muslin. Creating a muslin (also called toile using calico), similar to a garment template, is one method of fitting. Muslin material is inexpensive and is easy to work with when making quick adjustments by pinning the fabric around the wearer or a dress form. The sewist cuts muslin pieces using the same method that they will use for the actual garment, according to a pattern. The muslin pieces are then fit together and darts and other adjustments are made. This provides the sewer with measurements to use as a guideline for marking the pattern pieces and cutting the fabric for the finished garment. Pattern grading Pattern grading is the process of shrinking or enlarging a finished pattern to accommodate it to people of different sizes. Grading rules determine how patterns increase or decrease to create different sizes. Fabric type also influences pattern grading standards. The cost of pattern grading is incomplete without considering marker making. https://en.wikipedia.org/wiki/Pattern_(sewing)

  • Fashion Design Terms

    A fashion designer conceives garment combinations of line, proportion, color, and texture. While sewing and pattern-making skills are beneficial, they are not a pre-requisite of successful fashion design. Most fashion designers are formally trained or apprenticed. A technical designer works with the design team and the factories overseas to ensure correct garment construction, appropriate fabric choices and a good fit. The technical designer fits the garment samples on a fit model and decides which fit and construction changes to make before mass-producing the garment. A pattern maker (also referred to as pattern master or pattern cutter) drafts the shapes and sizes of a garment's pieces. This may be done manually with paper and measuring tools or by using a CAD computer software program. Another method is to drape fabric directly onto a dress form. The resulting pattern pieces can be constructed to produce the intended design of the garment and required size. Formal training is usually required for working as a pattern maker. A tailor makes custom designed garments made to the client's measure; especially suits (coat and trousers, jacket and skirt, et cetera). Tailors usually undergo an apprenticeship or other formal training. A textile designer designs fabric weaves and prints for clothes and furnishings. Most textile designers are formally trained as apprentices and in school. A stylist co-ordinates the clothes, jewelry, and accessories used in fashion photography and catwalk presentations. A stylist may also work with an individual client to design a coordinated wardrobe of garments. Many stylists are trained in fashion design, the history of fashion, and historical costume, and have a high level of expertise in the current fashion market and future market trends. However, some simply have a strong aesthetic sense for pulling great looks together. A fashion buyer selects and buys the mix of clothing available in retail shops, department stores, and chain stores. Most fashion buyers are trained in business and/or fashion studies. A seamstress sews ready-to-wear or mass-produced clothing by hand or with a sewing machine, either in a garment shop or as a sewing machine operator in a factory. She (or he) may not have the skills to make (design and cut) the garments or to fit them on a model. A teacher of fashion design teaches the art and craft of fashion design in art or fashion school. A custom clothier makes custom-made garments to order, for a given customer. A dressmaker specializes in custom-made women's clothes: day, cocktail, and evening dresses, business clothes and suits, trousseaus, sports clothes, and lingerie. An illustrator draws and paints clothing designs for commercial use. A fashion forecaster predicts what colors, styles, and shapes will be popular ("on-trend") before the garments are on sale in stores. A model wears and displays clothes at fashion shows and in photographs. A fit model aids the fashion designer by wearing and commenting on the fit of clothes during their design and pre-manufacture. Fit models need to be a particular size for this purpose. A fashion journalist writes fashion articles describing the garments presented or fashion trends, for magazines or newspapers. An alterations specialist (alterations) adjusts the fit of completed garments, usually ready-to-wear, and sometimes re-styles them. NOTE: despite tailors altering garments to fit the client, not all alterations are tailors. An image consultant, wardrobe consultant or fashion advisor recommends styles and colors that are flattering to the client. #pretty #instafashion #instatag #fashion #fashiondaily #fashionblog #fashiongram #styles #fashionpost #swag #fashionista #fashiondesign #fashionshow #fashionable #styleblog #instagramanet #styleoftheday #beautiful #fashionphotography #fashiondiaries #instastyle #style #fashionblogger #fashiondesigner #fashionlover #instagood #beauty #styleblogger #fashionstyle #fashionweek #sewingpatterns #fashionpatternmaking

  • Fashion Design

    Fashion design is the art of applying design, aesthetics and natural beauty to clothing and its accessories. It is influenced by cultural and social attitudes and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklaces. Because of the time required to bring a garment onto the market, designers must at times anticipate changes to consumer tastes. Designers conduct research on fashion trends and interpret them for their audience. Their specific designs are used by manufacturers. This is the essence of a designer's role; however, there is variation within this that is determined by the buying and merchandising approach, and product quality; for example, budget retailers will use inexpensive fabrics to interpret trends, but high-end retailers will ensure that the best available fabrics are used.[1] Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They consider who is likely to wear a garment and the situations in which it will be worn, and they work within a wide range of materials, colors, patterns, and styles. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses. Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear are called ready to wear. Structure Fashion designers may work full-time for one fashion house, as 'in-house designers', which owns the designs, or they work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-end fashion designers cater to specialty stores or high-end fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men's, women's, and children's fashions for the mass market. Large designer brands which have a 'name' as their brands such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a design director. Designing a garment Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit. History Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his Maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 is considered as fashion design. It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy. Types of fashion The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories Haute couture Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make. Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses but is important for prestige and publicity. Ready-to-wear Ready-to-wear, or prêt-à-porter, clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a citywide basis and occurs twice a year. The main seasons of Fashion Week include spring/summer, fall/winter, resort, swim, and bridal. Half-way garments are an alternative to ready-to-wear, "off-the-peg", or prêt-à-porter fashion. Half-way garments are intentionally unfinished pieces of clothing that encourage co-design between the "primary designer" of the garment, and what would usually be considered, the passive "consumer".This differs from ready-to-wear fashion, as the consumer is able to participate in the process of making and co-designing their clothing. During the Make{able} workshop, Hirscher and Niinimaki found that personal involvement in the garment-making process created a meaningful “narrative” for the user, which established a person-product attachment and increased the sentimental value of the final product. Otto von Busch also explores half-way garments and fashion co-design in his thesis, "Fashion-able, Hacktivism and engaged Fashion Design". Mass market Currently, the fashion industry relies more on mass-market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their versions of the original look. To save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machines. The end product can, therefore, be sold much more cheaply. There is a type of design called "kutch" originated from the German word kitschig, meaning "trashy" or "not aesthetically pleasing". Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion". Income Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£40,730.47) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers. As of 2016, a fashion designer's median annual salary was $65,170. High-end designers can earn around $92,550. In 2016, 23,800 people were counted as fashion designers in the United States. https://en.wikipedia.org/wiki/Fashion_design

  • What is Pattern Grading- Pattern Grading Techniques

    The term pattern grading can evoke visions of complicated measurements and elegant rules, but once the concept is understood, the process is very easy to use, especially with this method. The purpose of grading is important for maintaining the shape, fit, balance, and to change the size of a pattern as per the requirement. There are different methods are used to making a beautiful custom design dress. Here discussed some important steps of grading method, measurement, and formulas to start your design easy & quick way. Whether you want to design your own pattern or a small line of clothing, grading is one of the most important tools for it. Once you made your grading with perfect measurement, you will be able to take your sewing to the next level. Grading is to fit a range of body types and sizes from one base pattern style. Cut-and-Spread Method This is one of the easiest methods in pattern grading. First, you cut and spread or cut and overlap your pattern to the appropriate measurement. Initially, you should have scissors, tape, a pencil, and a ruler that breaks down every inch with you. It is as simple as that! Pattern Shifting Up, down, left, and right, these are the basics of pattern shifting. This method is almost equal to the cut-and-spread method but without the small pieces. Establishing the Grade To establish the grade, you will need to determine the pattern. It’s good to take half of a pattern. Know More about Pattern Grading Visit: https://www.wikiwebpost.com/what-is-pattern-grading/

  • Sewing Patterns Grading

    Pattern grading is the process of turning base size or sample size patterns into additional sizes using a size specification sheet or grading increments. This can be done manually or digitally using computerized pattern drafting software. Standard grading rules are based upon ergonomic measurements of the body, mathematically extrapolated or interpolated according to one of numerous pattern making systems. This is often chosen with an eye to the target market for a manufactured garment, in which one system or another prevails, according to consumer taste. Typically, the first pattern is developed in one size and is then graded up or down according to the chosen system, ensuring an optimum fit in all sizes. Grading is a necessary step that must be taken before outsourcing sewing because sewists will require sets of specific patterns for cutting and sewing. (These are typically copied on to a durable medium such as oak tag paper or vinyl, and are referred to as "card sets" in the trade.) Grading will not create shape, but will only increase or decrease the size of the original shape. Methods of Grading There are three basic methods of pattern grading. There is not a superior method; they are all equally capable of producing a correct garment grade. These include: Cut and spread: This is the easiest method, which acts as the basis of the other two methods. To perform this method, you must cut the pattern and spread the pieces by a certain amount to grade up, or overlap the pieces to grade down. The only tools you will need for this method are a pencil, tape, ruler, and scissors. Pattern shifting: Pattern shifting involves increasing the overall dimensions of a pattern by moving it around at a constant distance. After you move it, you redraw the outline in order to produce the same results as cut-and-spread. Computer grading: Computer grading is the most recent development in grading technology. It is also the fastest method. It takes the processes of the two former methods and digitizes them.

  • Pattern Making for Fashion Design

    Natasha Maidiasani is a faculty of Fashion Design at ARCH College of Design and Business. She teaches Pattern Making to Fashion Design students. She tells us about Pattern Making and its importance for Fashion Design students. A pattern is a template from which part of a garment is traced onto the fabric before being cut out and assembled; patterns are usually made of paper. Pattern Making is a blueprint for the garment, on the basis of which the fabric is cut. It is the technical drawing or drafting of a garment. Standard size charts, dress forms or figures are measured, these measurements are then converted into 2D patterns and then garments are made from them. Pattern Making has become necessary for a Fashion designer to enable him to make different garments. Pattern Making is very interesting and important for a student as it helps to interpret Designs and understand it with technical ability. There are many methods of Pattern Making. Flat Pattern Making and Draping are the common ones. In Flat Pattern Making, we take the accurate measurements from a dress form or a figure and then measurements are turned into a pattern using paper. In Draping, a specific Design is achieved, Muslin fabric is draped around a dress form or figure to achieve specific Design. Pattern Making is a practical and application-based subject. Making of Designer garments is taught to students, once they are well-versed with the basics. At the initial phase, it is difficult and time-consuming for the student to learn pattern-making, but once they learn it, it becomes interesting for them. Natasha Maidasani #pretty #instafashion #instatag #fashion #fashiondaily #fashionblog #fashiongram #styles #fashionpost #swag #fashionista #fashiondesign #fashionshow #fashionable #styleblog #instagramanet #styleoftheday #beautiful #fashionphotography #fashiondiaries #instastyle #style #fashionblogger #fashiondesigner #fashionlover #instagood #beauty #styleblogger #fashionstyle #fashionweek #sewingpatterns #fashionpatternmaking

  • Different types of fabric design and surface pattern design by Saeideh Ghanbari.

    Hello. I m Saeideh an Iranian artist and surface pattern designer living in Italy. I m passionate about patterns and colors. Convertingsketches to illustrations are amazing to me. I add colors, change them and finally make patterns that are ready to see them on fabrics and other products. Here is a selection of my work. Please contact me if you would like to view my entire current digital portfolio or would like to work with me. I m always looking forward to collaborating with new and amazing people. My Contact Detail: E-mail: ghanbari.s.1986@gmail.com Whatsapp: @Saeideh_Ghanbari Instagram: @saeideh.design Facebook: Saeideh.design I would like to thank Fit Styler for their help and this publication.

  • Pattern Grainline

    The pattern grainline is a line drawn on each pattern piece (from end to end) to indicate how the pattern should align with the legthwise grain of the fabric.Regardless of where the grainline is drawn on the pattern, it will always be placed on the fabric so that the grainline is parallel to the selvage edge.Pattern placement is illustrated in Figure 1.The effect of grainline ın garmanets is shown in Figures 2, 3 and 4. Grainline Arrows . Arrows placed at the both ends of the grainline indicate that the top of the pattern may be placed in either direction along the lengthwise grainline of the fabric (for fabrics without a nap). . An arrow placed at the top or the bottom of the grainline indicates that the pattern must be placed in one direction only (for fabrics with a nap).

  • Digital Fashionboard – your assistant for the entire fashion process

    Fasshion thrives on its staging. The Digital Fashionboard helps to optimally present a digital garment from the beginning of the design process all the way to the store. With its Digital Fashionboard, Human Solutions offers a new tool for displaying fashion in the different life phases of a garment. “We want to show how 3D can be used in the entire creation and sales process of fashion,” says Dr. Andreas Seidl, CEO of the Human Solutions Group. “Simulating clothing three-dimensionally from an early stage creates clear advantages in product development – but the data can also be used in a wide variety of ways to stage fashion beyond the design process.” The Human Solutions Group has developed two different application scenarios for the Digital Fashionboard and will present them at the Munich Fabric Start. Digital Fashionboard in the design process The Digital Fashionboard replaces the analog Moodboard in the design phase. New ideas are the first step on the route to creating an innovative product, and to structure, separate and further process these individual ideas fast, the Digital Fashionboard enables thematic blocks with pictures, sketches or existing designs to be sent quickly through the Internet. The 3D simulation software Vidya can be used on the Digital Fashionboard, giving the coordination of drafts a new quality of efficiency. The unique direct connection between Vidya and PLM GoLive enables and assists the planning of stores and collections. Digital Fashionboard in the showroom At the point of sale, the Digital Fashionboard can be used as an extended arm of the store counter, turning the collection into a world of experience for the customer – so the business of the future can always provide the right offer. In the store, there are individual highlight models to experience up close, supplemented on the Digital Fashionboard by a comprehensive virtual range. In the store, your customer generates a personal avatar, scans the QR code in the booth and sees himself or herself on the Digital Fashionboard in all the garment variants, including styling options, accessoires – and a size & fit recommendation. The vendor can order variants right away.

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